LTCast LTCast
/ Renumber cues
Manual Renumber cues

Renumber cues

Renumber assigns sequential integers (1, 2, 3…) to all cues in a song, ordered by their timecode position. Use this after restructuring cues or when the cue numbers have become non-sequential due to insertions and deletions.

Running the renumber

Click the Renumber button in the cue toolbar, or right-click any cue in the list and choose Renumber All.

LTCast asks for confirmation before renumbering. This step is important — cue numbers are often the numbers your operator calls during the show, and overwriting them is not reversible without undo.

Renumbering overwrites the current cue number field on every cue. Confirm that your operator sheets or calling scripts can accommodate the new numbers before proceeding.

Result

After renumbering, cues are assigned numbers 1, 2, 3… in chronological time order. The label, timecode, trigger mode, and all other fields are unchanged — only the cue number is updated.

Inserting cues after renumbering

If you add a new cue between two existing numbered cues after renumbering, LTCast automatically assigns it a decimal number. A cue inserted between cue 5 and cue 6 receives the number 5.5. This keeps the surrounding cues at their numbers and avoids a full renumber.

Undoing

Press Ctrl+Z (Cmd+Z) immediately after renumbering to restore the previous cue numbers.