Renumber cues
Renumber assigns sequential integers (1, 2, 3…) to all cues in a song, ordered by their timecode position. Use this after restructuring cues or when the cue numbers have become non-sequential due to insertions and deletions.
Running the renumber
Click the Renumber button in the header of the CUES tab. It appears when the song has at least two cues. There is no right-click menu for it.
If any cue already has a number, LTCast asks first: This replaces the current cue numbers — the numbers your operator may be calling. Renumber anyway? This step is important — cue numbers are often the numbers your operator calls during the show. If no cue has a number yet, the numbers are simply assigned, with no question.
Result
After renumbering, cues are assigned numbers 1, 2, 3… in chronological time order. The label, timecode, trigger label, and all other fields are unchanged — only the cue number is updated.
Inserting cues
When you add a new cue (on the waveform, with a quick-cue key, and so on), LTCast gives it a number that fits its neighbours, without changing the numbers of existing cues. This always works, not only after a renumber, as long as the cues next to it have numbers:
- Between two numbered cues, it gets the number halfway between them: a cue added between cue 5 and cue 6 receives
5.5. - After the last numbered cue, it gets that number plus one: after cue 5 it receives
6. - Before the first numbered cue, it gets half of that number: before cue 2 it receives
1. - If no cue near it has a number, the field stays empty.
Cues you paste keep the numbers they were copied with.
Undoing
Press Ctrl+Z (Cmd+Z) immediately after renumbering to restore the previous cue numbers.