Calling Script
The Calling Script lays out the cues of the whole show as one script, in setlist order, for the Assistant Director (AD) or Stage Manager who calls cues to the crew. It is a display: it reads the cues and the playhead and never starts, stops or sends anything.
Showing the Calling tab
The tab is hidden by default. Show it from the title bar with View → Panels → CALLING, or apply the Stage or Full role preset (see View menu & role presets). A CALLING tab then appears in the right-hand panel, next to NEXT CUE. There is no toggle for it in Settings, and the choice belongs to this installation, not to the show file.
What the script shows
Each song with cues has a heading — its setlist number and name — followed by one line per cue, in time order. A line shows:
- Cue number, if the cue has one
- Department pill — the cue's first department, in its colour. A cue with no department still appears: it gets a grey bar and no pill.
- Label and, on a second line, the cue's note — what the caller should say
- On the right, the STANDBY time (the GO time minus the cue's standby lead, set in the cue editor) and the GO time, as minutes and seconds within the song. A cue with no standby lead of its own is called STANDBY 30 seconds before GO, the same default the Next Cue panel and the Operator face use; a lead of 0 leaves STANDBY out for that cue.
These are fixed rows, not a two-line STANDBY/GO block that appears as the show advances. The live STANDBY and GO banners are in the Operator face and the Next Cue panel.
Which songs and cues appear
- Every cue of every song in the setlist, whether or not it has a department.
- Songs with no cues are left out of the script (the numbers in the headings still show the real setlist position).
- Songs marked Skipped in the setlist are left out too — if the song is not going to be played, it is not in the script. The one exception is a skipped song that is loaded and playing right now (you opened it on purpose, or chase landed in it): it stays in the script so its NEXT marker and countdown keep working.
- The Calling Script has no department filter: it always shows all departments.
NEXT and the countdown
The first cue whose GO time is still ahead in the active song is marked NEXT and shows a live countdown beside its GO time; cues already passed are dimmed. When the active song has no cues left, the NEXT tag moves to the first cue of a later song (without a countdown, because that song has not started). With no active song, NEXT marks the very first cue.
The script does not scroll by itself as the show advances. Scroll to where you are and use the NEXT marker to find your place.
Clicking a line
For rehearsal, clicking a line (or pressing Enter or Space on a focused line) jumps there: a cue in the active song moves the playhead to its GO time, and a cue in another song loads that song. The lines do nothing while LTCast is chasing an external clock, because the next incoming timecode would overwrite the jump.
How to use it
The AD or Stage Manager reads the script and calls the cues to the crew while the operator runs playback at another station. When a cue is NEXT, the caller sees its STANDBY and GO times and the countdown. For a large, wall-readable version, give the caller the Operator face or the pop-out Next Cue overlay; the Calling Script itself lives only in the right-hand panel.
The Calling Script is a display tool only. It does not control playback, fire triggers, or send any signals.