LTCast LTCast
/ Editing a cue
Manual › Editing a cue

Editing a cue

Every cue has a set of properties — time, label, number, trigger label, standby lead, notes, color, and department targets. You edit them in the CUES tab (a Pro feature; the trial includes it), or by right-clicking the cue on the waveform.

Selecting a cue and opening the editor

Click a cue in the cue list (CUES tab) to select it. The playhead jumps to the cue as well. While exactly one cue is selected, an editor with the Time, Cue #, Trigger, Standby (s) and Note fields stays open at the bottom of the tab. There is nothing to press to open it. The cue's label, color, cue slot and departments are edited on its row in the list.

The waveform has its own route: right-click a marker for Rename Marker, Role (department), Cue Number, Note, Trigger and Standby (sec).

Time and position

The Time field shows the cue's position in the song. Type a new time and press Enter (or click away). The fields are read from the right, and . and : both separate them:

  • Seconds only: 30 is 30 seconds
  • Minutes and seconds: 1:20 or 1.20 is 1 minute 20 seconds
  • Fractions of a second need a colon: 1:23.4 is 1 minute 23.4 seconds. A bare 20.5 is read as 20 minutes 5 seconds, not 20.5 seconds
  • Hours: 1:20:00 is 1 hour 20 minutes

These are times in the song, not SMPTE frames. The time snaps to a whole frame and stays inside the song. With the cursor in the Time field, press ↑ / ↓ to nudge the cue by ±1 frame, or Shift+↑ / Shift+↓ to nudge by ±10 frames.

Label and cue number

The label is the name of the cue. Edit it in the text box on the cue's row; it saves when you press Enter or click away. A cue may have an empty label, but renaming a marker to an empty name on the waveform deletes it. The label appears on the waveform and in the cue sheets and exports. If several cues are selected, renaming one of the selected rows renames all of them.

The Cue # is optional and can be a decimal value (for example, 5.5 for a cue between 5 and 6). Cue numbers appear in the cue list and in the PDF and CSV cue sheets. The grandMA2 / MA3 exports do not carry them: they send only the label and the time of each cue in the active song.

Trigger label and standby

The Trigger field says how the cue is meant to be called: Auto, Manual GO or Follow (the waveform menu calls it Follow Previous). It is a label only: nothing in LTCast waits for a GO or chains cues because of it. See Trigger modes.

Standby (s) is how many seconds before the cue its STANDBY warning appears on the NEXT CUE panel and the Operator face. Leave it blank for the default of 30 seconds. It works the same whatever the Trigger label is.

Notes, color, and department targets

The Note field accepts free text. Notes appear in the PDF and CSV cue sheets and in the Calling tab.

The color swatch on the cue's row sets the color of the cue on the waveform. A cue that has no color of its own takes the color of its first department; a color you set yourself, or one that comes from a quick-cue slot, always wins.

The — targets — dropdown on the row assigns departments (Lighting, Audio, Video, etc.). A cue can have several. It only appears once the show has departments. Departments show as colored pills on the Operator face, and they drive the department filter in NEXT CUE and the role filter in the crew Viewer. See Departments.