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Manual › Calling Script view

Calling Script view

The Calling Script view is a read-only display for the Assistant Director (AD) or Stage Manager who calls cues verbally to the crew during the show. It lists the cues of the whole show in running order, each with its department, label, note, and STANDBY and GO times. This page is the short version; the Calling Script page in the Next Cue & Calling section has the details.

Enabling the Calling Script

The CALLING tab is hidden by default. Show it with View → Panels → CALLING in the title bar, or apply the Stage or Full role preset (View menu & role presets). It appears in the right-hand panel next to NEXT CUE. The setting belongs to this installation; it is not stored in the show file, so it does not travel with the project.

What the calling script shows

  • Songs as headings, in setlist order, with one line per cue underneath. Songs with no cues, and songs marked Skipped (unless a skipped song is the one playing right now), are left out.
  • Every cue appears, with or without a department. A cue with no department gets a grey bar and no department pill.
  • Each line shows the cue number (if any), the department pill, the label and the note, with the STANDBY time (GO minus the cue's standby lead) and the GO time at the right.
  • The next cue to be called is marked NEXT with a live countdown; cues that have passed are dimmed.

The script does not scroll by itself.

Jumping from the script

Click a line — or focus it and press Enter — to rehearse from that cue. A cue in the loaded song moves the playhead to its GO time. A cue in another song loads that song. The lines do nothing while LTC Chase is following an external clock, because the next incoming timecode would overwrite a local jump.

Standby lead time

Each cue has a standby lead that sets how early its STANDBY time falls before its GO time. Set it in the cue editor's Standby field, in seconds. A 5-second lead puts STANDBY five seconds before GO. Standard practice is 3–5 seconds for most cue types; longer leads suit complex lighting or rigging cues.

A cue that has no lead of its own is called STANDBY 30 seconds before its GO — the same default the Next Cue panel and the Operator face use, so the script and the screens you run the show from agree. A lead of 0 switches STANDBY off for that cue. The lead also sets when the imminent cue turns amber in those two views.

Workflow in practice

  • The operator running LTCast watches transport and waveform at the main station.
  • The AD or SM reads the Calling Script on the operator's screen, or reads the cue countdown from the Operator face or the Next Cue overlay on a second display.
  • When a cue's STANDBY time comes, the AD calls "Standby Lighting Q12" over comms; at GO, the AD calls "Go" and the lighting operator executes the cue.

This keeps human judgment in the execution path while giving the caller accurate cue times synchronised to the music. Nothing in this view fires or sends anything.